Kardel Sharpeye
- Strength
16 + 1.7 - Agility
21 + 2.9 - Intelligence
15 + 2.6
Shrapnel
Fires a ball full of shrapnel into the air which
promptly explodes, showering the target area in explosive pellets.
Enemy units that walk in this area get damaged and slowed. Deals 1/3
damage to buildings. Lasts for 8 seconds
Headshot
A shot to the head deals bonus damage and stuns for a short duration.
Take Aim
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Assassinate
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
- Sentinel
- 0.17 / 0.7
- 36 - 42
- 0.3 / 0.51
- 1.94
- 1.7
- 290
- 3000
- 550
- 1800 / 1000
While relatively weak in close ranged combat, the Sniper can be
deadly from a distance. With precision accuracy, Kardel frequently lands
Headshots, momentarily disrupting and dealing heavier damage. He also
can attack from the greatest distance having mastered aiming with his
trusty rifle. Combine these two skills with the fact that bullets are
unrivaled in projectile velocity, and it doesn't take long to realize
his unparalleled last hitting capability. For dealing with large waves
and heavier structures, Kardel fires Shrapnel that spreads out dealing
damage and slowing in an area. He is renowned for his ultimate attack,
Assassinating victims from an astounding distance with quite the punch
behind it, using a specialized and costly ammunition round.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel
- Active
- Point
- R
Fires a ball full of shrapnel into the air. which promptly explodes,
showering the target area in explosive pellets. Enemy units that walk
in this area get damaged and slowed. Deals 1/3 damage to buildings.
Lasts for 8 seconds
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 15% Slow / 12 DPS
- 2
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 20% Slow / 24 DPS
- 3
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 25% Slow / 36 DPS
- 4
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 30% Slow / 48 DPS
Notes
• Damage type: magical• Damage will be dealt 10 times, first time at spell effect and then every second.
• Effect is delayed 0.8 seconds.
• Provides vision in the targeted area.
Headshot
- Passive
- N/A
- O
A shot to the head deals bonus damage and stuns for a short duration.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 15 damage and ministun
- 2
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 40 damage and ministun
- 3
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 65 damage and ministun
- 4
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 90 damage and ministun
Notes
• Damage type: physical• Works on allied creeps.
• Stun is blocked by magic immunity.
Take Aim
- Passive
- N/A
- E
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +75.
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +150.
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +225.
- 4
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +300.
Notes
• Level 3 and 4 of this skill allow Kardel to out-range towers.Assassinate
- Active
- Unit
- T
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 175
- 20
- 2000
- N/A
- N/A
- Enemy units
- Deals 355 Damage
- 2
- 275
- 15
- 2500
- N/A
- N/A
- Enemy units
- Deals 505 Damage
- 3
- 375
- 10
- 3000
- N/A
- N/A
- Enemy units
- Deals 655 Damage
Notes
• Damage type: magical• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7 seconds to cast.
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