Kamis, 19 September 2013
Rabu, 18 September 2013
Mogul Khan
- Strength
25 + 2.5 - Agility
20 + 2.2 - Intelligence
18 + 1.6
Berserker's Call
Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.
Battle Hunger
Afflicts a target with a terrible killing hunger. The target will take damage per second and is slowed until it kills a unit.
Counter Helix
Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Culling Blade
Purges the weak from Mogul Kahn's sight. Deals moderate
damage, but will kill a target that is low on life. Gives a 25%
movespeed bonus for 6 seconds to nearby allies when a kill is
successful.
- Scourge
- 0.5 / 0.5
- 49 - 53
- 0.3 / 0.51
- 1.8
- 1.7
- 290
- Instant
- 128 (melee)
- 1800 / 800
Mogul Khan's ability to disrupt an enemy team is legendary, his
tanking skills renowned. His Battle Hunger gives enemies the choice
between staying back and taking damage, or engaging in battle and
risking being trapped by Berserker's Call. The extremely effective
combination of Berserker's Call and Counter Helix can cause massive
amounts of damage to a large group of enemies, while allowing his allies
free reign. If an enemy should manage to escape his Call, Mogul Khan
can abruptly end their life with his mighty Culling Blade. Truly, the
Axe is an enemy to be feared, lest his opponents taste his blade!
In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.
In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.
Berserker's Call
- Active
- Instant
- E
Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 80
- 10
- N/A
- 275
- 1.5 seconds
- Enemy units
- 40 Bonus armor, forces enemies to attack Axe
- 2
- 90
- 10
- N/A
- 275
- 2 seconds
- Enemy units
- 40 Bonus armor, forces enemies to attack Axe
- 3
- 100
- 10
- N/A
- 275
- 2.5 seconds
- Enemy units
- 40 Bonus armor, forces enemies to attack Axe
- 4
- 110
- 10
- N/A
- 275
- 3 seconds
- Enemy units
- 40 Bonus armor, forces enemies to attack Axe
Notes
• Berserker's Call affects units with magic immunity.Battle Hunger
- Active
- Unit
- R
Afflicts a target with a terrible killing hunger. The target will take damage per second and is slowed until it kills a unit.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 20
- 900
- N/A
- 10 seconds
- Enemy units
- Deals 15 damage per second and slows for 8%
- 2
- 85
- 15
- 900
- N/A
- 13 seconds
- Enemy units
- Deals 21 damage per second and slows for 8%
- 3
- 95
- 10
- 900
- N/A
- 16 seconds
- Enemy units
- Deals 27 damage per second and slows for 8%
- 4
- 105
- 5
- 900
- N/A
- 19 seconds
- Enemy units
- Deals 33 damage per second and slows for 8%
Notes
• Damage type: magic• Killing illusions or destroying buildings will also remove the spell.
• Gives Axe a 8% stacking movement bonus per affected enemy.
Counter Helix
- Passive
- None
- X
Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- 0.55
- N/A
- 275
- N/A
- Enemy units
- 17% chance to trigger. Deals 100 damage
- 2
- N/A
- 0.5
- N/A
- 275
- N/A
- Enemy units
- 17% chance to trigger. Deals 135 damage
- 3
- N/A
- 0.45
- N/A
- 275
- N/A
- Enemy units
- 17% chance to trigger. Deals 170 damage
- 4
- N/A
- 0.4
- N/A
- 275
- N/A
- Enemy units
- 17% chance to trigger. Deals 205 damage
Notes
• Damage type: physical• Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
Culling Blade
- Active
- Unit
- C
Purges the weak from Mogul Kahn's sight. Deals moderate damage, but
will kill a target that is low on life. Gives a 25% movespeed bonus for 6
seconds to nearby allies when a kill is successful.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 75 (6*)
- 150
- N/A
- N/A
- Enemy units
- Deals 150 damage, kills if target is at or below 300 HP
- 2
- 160
- 65 (6*)
- 150
- N/A
- N/A
- Enemy units
- Deals 250 damage, kills if target is at or below 450 HP
- 3
- 200
- 55 (6*)
- 150
- N/A
- N/A
- Enemy units
- Deals 300 damage, kills if target is at or below 625 HP
Notes
• Damage type: magic (regular), 100000000 physical (killing blow)• The killing blow is dealt at the target if its HP is below 300/450/625 respectively, depending on the level of Culling Blade.
• The killing blow goes through magic immunity.
• The killing blow removes all buffs from the target unit before killing it.
• The killing blow gives a 25% movement speed bonus to Axe and allied heroes in a 600 AoE.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Kardel Sharpeye
- Strength
16 + 1.7 - Agility
21 + 2.9 - Intelligence
15 + 2.6
Shrapnel
Fires a ball full of shrapnel into the air which
promptly explodes, showering the target area in explosive pellets.
Enemy units that walk in this area get damaged and slowed. Deals 1/3
damage to buildings. Lasts for 8 seconds
Headshot
A shot to the head deals bonus damage and stuns for a short duration.
Take Aim
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Assassinate
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
- Sentinel
- 0.17 / 0.7
- 36 - 42
- 0.3 / 0.51
- 1.94
- 1.7
- 290
- 3000
- 550
- 1800 / 1000
While relatively weak in close ranged combat, the Sniper can be
deadly from a distance. With precision accuracy, Kardel frequently lands
Headshots, momentarily disrupting and dealing heavier damage. He also
can attack from the greatest distance having mastered aiming with his
trusty rifle. Combine these two skills with the fact that bullets are
unrivaled in projectile velocity, and it doesn't take long to realize
his unparalleled last hitting capability. For dealing with large waves
and heavier structures, Kardel fires Shrapnel that spreads out dealing
damage and slowing in an area. He is renowned for his ultimate attack,
Assassinating victims from an astounding distance with quite the punch
behind it, using a specialized and costly ammunition round.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel
- Active
- Point
- R
Fires a ball full of shrapnel into the air. which promptly explodes,
showering the target area in explosive pellets. Enemy units that walk
in this area get damaged and slowed. Deals 1/3 damage to buildings.
Lasts for 8 seconds
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 15% Slow / 12 DPS
- 2
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 20% Slow / 24 DPS
- 3
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 25% Slow / 36 DPS
- 4
- 120
- 15
- 1800
- 400
- 9 seconds
- Enemy units
- 30% Slow / 48 DPS
Notes
• Damage type: magical• Damage will be dealt 10 times, first time at spell effect and then every second.
• Effect is delayed 0.8 seconds.
• Provides vision in the targeted area.
Headshot
- Passive
- N/A
- O
A shot to the head deals bonus damage and stuns for a short duration.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 15 damage and ministun
- 2
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 40 damage and ministun
- 3
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 65 damage and ministun
- 4
- N/A
- N/A
- N/A
- N/A
- 0.25 seconds
- Any unit
- 40% chance to deal 90 damage and ministun
Notes
• Damage type: physical• Works on allied creeps.
• Stun is blocked by magic immunity.
Take Aim
- Passive
- N/A
- E
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +75.
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +150.
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +225.
- 4
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +300.
Notes
• Level 3 and 4 of this skill allow Kardel to out-range towers.Assassinate
- Active
- Unit
- T
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 175
- 20
- 2000
- N/A
- N/A
- Enemy units
- Deals 355 Damage
- 2
- 275
- 15
- 2500
- N/A
- N/A
- Enemy units
- Deals 505 Damage
- 3
- 375
- 10
- 3000
- N/A
- N/A
- Enemy units
- Deals 655 Damage
Notes
• Damage type: magical• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7 seconds to cast.
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